Melee[]
Good for stealth attacks. Can also be thrown.
Pistols[]
Slow rate of fire, good against unarmoured targets at close range.
Submachine Guns[]
High rate of fire, good against unarmoured targets at close and medium range.
Rifles[]
Slower rate of fire, good accuracy, good against unarmoured targets at medium and long range.
Sniper Rifles[]
Slow rate of fire, good accuracy, good vs unarmoured targets at very long range.
Machine Guns[]
Extremely high rate of fire, best used defensively for stopping advancing infantry.
Flamethrowers[]
Can set fire to enemy infantry, vehicles and flammable map features such as buildings and vegetation.
Anti-Tank Rifles[]
Used to penetrate light/medium armoured targets. Cannot penetrate heavy armour.
Rocket Launchers[]
Rocket propelled explosives, good against any armoured target.
Thrown Weapons[]
AP Grenades[]
Good against close groups of infantry. Detonates after a certain time.
AT Grenades[]
Good against armoured targets. Detonates on contact.
Smoke Grenades[]
Creates a temporary cloud of smoke that blocks line of sight.
Explosives[]
Larger explosives such as dynamite and satchel charges. Can be placed at a point on the map or thrown. Detonates after a certain time.
Mines[]
Explosives that can be placed on the map, hidden to the enemy unless they have mine sweepers. Comes in anti-personnel and anti-tank versions. Good for controlling enemy movement.
AP Mines[]
Detonates after being passed over by enemy infantry.
AT Mines[]
Detonates after being passed over by enemy vehicles.
Artillery Signal Guns[]
Used to designate an area for an artillery strike.
Flare Guns[]
Fires a flare that lights up the surrounding area.