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Melee[]

Melee Icon

Good for stealth attacks. Can also be thrown.

Pistols[]

Pistol Icon

Slow rate of fire, good against unarmoured targets at close range.

Submachine Guns[]

SMG Icon

High rate of fire, good against unarmoured targets at close and medium range.

Rifles[]

Rifle Icon

Slower rate of fire, good accuracy, good against unarmoured targets at medium and long range.

Sniper Rifles[]

Sniper Rifle Icon

Slow rate of fire, good accuracy, good vs unarmoured targets at very long range.

Machine Guns[]

Machine Gun Icon

Extremely high rate of fire, best used defensively for stopping advancing infantry.

Flamethrowers[]

Flamethrower Icon

Can set fire to enemy infantry, vehicles and flammable map features such as buildings and vegetation.

Anti-Tank Rifles[]

AT Rifle Icon

Used to penetrate light/medium armoured targets. Cannot penetrate heavy armour.

Rocket Launchers[]

Rocket Launcher icon

Rocket propelled explosives, good against any armoured target.

Thrown Weapons[]

AP Grenades[]

AP Grenade Icon

Good against close groups of infantry. Detonates after a certain time.

AT Grenades[]

AT Grenade Icon

Good against armoured targets. Detonates on contact.

Smoke Grenades[]

AT Grenade Icon

Creates a temporary cloud of smoke that blocks line of sight.

Explosives[]

Explosives Icon

Larger explosives such as dynamite and satchel charges. Can be placed at a point on the map or thrown. Detonates after a certain time.

Mines[]

Explosives that can be placed on the map, hidden to the enemy unless they have mine sweepers. Comes in anti-personnel and anti-tank versions. Good for controlling enemy movement.

AP Mines[]

AP Mine Icon

Detonates after being passed over by enemy infantry.

AT Mines[]

AT Mine Icon

Detonates after being passed over by enemy vehicles.

Artillery Signal Guns[]

Artillery Signal Gun

Used to designate an area for an artillery strike.

Flare Guns[]

Flare Gun Icon

Fires a flare that lights up the surrounding area.

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