Weapon

Melee
Good for stealth attacks. Can also be thrown.

Pistols
Slow rate of fire, good against unarmoured targets at close range.

Submachine Guns
High rate of fire, good against unarmoured targets at close and medium range.

Rifles
Slower rate of fire, good accuracy, good against unarmoured targets at medium and long range.

Sniper Rifles
Slow rate of fire, good accuracy, good vs unarmoured targets at very long range.

Machine Guns
Extremely high rate of fire, best used defensively for stopping advancing infantry.

Flamethrowers
Can set fire to enemy infantry, vehicles and flammable map features such as buildings and vegetation.

Anti-Tank Rifles
Used to penetrate light/medium armoured targets. Cannot penetrate heavy armour.

Rocket Launchers
Rocket propelled explosives, good against any armoured target.

AP Grenades
Good against close groups of infantry. Detonates after a certain time.

AT Grenades
Good against armoured targets. Detonates on contact.

Smoke Grenades
Creates a temporary cloud of smoke that blocks line of sight.

Explosives
Larger explosives such as dynamite and satchel charges. Can be placed at a point on the map or thrown. Detonates after a certain time.

Mines
Explosives that can be placed on the map, hidden to the enemy unless they have mine sweepers. Comes in anti-personnel and anti-tank versions. Good for controlling enemy movement.

AP Mines
Detonates after being passed over by enemy infantry.

AT Mines
Detonates after being passed over by enemy vehicles.

Artillery Signal Guns
Used to designate an area for an artillery strike.

Flare Guns
Fires a flare that lights up the surrounding area.